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Adeptus Mechanicus Codex Review – 9th Edition Warhammer 40k

General Thoughts

Here at Toys of Mass Destruction, we are all in consensus that the new Adeptus Mechanicus Codex is flavourful, reads how you would imagine the Ad Mech to operate in the lore and is very powerful. It has kept a lot of the old Codex's great stat lines but add some very power stratagems and army abilities.


The combination of the adjusted Canticles of the Omnissiah which benefit only Cult Mechanicus Units and the new Doctrina Imperatives that benefit all Skitarri Units the Ad Mech have some very powerful but flavourful abilities. We especially like the Mars Forge World Dogma which allows Skitarii Units to also benefit from Canticles. One of the codex's strong points is granting big buffs to the majority of the army just by being on the table, all at once.


The slightly tweaked data-sheets have been very critical on some units. Skitarii Vanguard and Rangers being taken in 20 man units now mean that their new Stratagems : Enriched Rounds and Galvanic Volley Fire respectively gain EVEN more usefulness. Whereas the loss of re-rolls on the Skorpius and the change in the Kastelan Robots Protocols has really hampered these units capabilities.


Finally, although many of the relics are simply weapon upgrades, their Warlord Traits are very significant and the Characters of the Adeptus Mechanicus are incredibly critical to any army.



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Kandor Palimos and the Crew


Dan and I sat down to go through our thoughts on the book and what sample lists we would from the first look of the new codex.

First THoughts

Dan:

First the question many will be asking: is it as strong as Drukhari? Yes, it is. This book is a versatile tool box, it's done a great job of making the army compete effectively in most phases (and there is some psychic defence). So let's get into it.


James:

Resident Ad-Mech player for the Toys of Mass Destruction. Oh my, am I excited about this book. It has tonnes of flavour, a lot of new ideas but, has also brought back some of the 7th Ed. ideas too. Overall it's a really versatile book with some very nasty stratagems and combos. I can't wait to get into the complexity of it and start seeing some crazy lists come out from nowhere! My feeling is mixed Forge Worlds might be some of the stronger lists out there as, from what I can tell - theres nothing stopping you from running them in two seperate detachments!


Best Units

Dan:

This is a tough one, there is so much good in the book and a lot of units got nice buffs. So I think the obvious ones are vanguard rangers and the ironstriders, they are good cheap units with great efficiency when combined with strats.


James:

Absolutely agree on the Ironstrider Balistari - they have to be the most efficient and reliable unit. The amount of buffs and benefits Ad Mech gives them as well as having Cognis Lascannons with 3+D3 damage seems a little strong. I also think the Archeacopter Fusilave might be the best unit. It’s datasheet is solid but it’s the two stratagems that it can use that, in my opinion, take it over the top.


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Biggest Winners and Losers

Dan:

For me the biggest winner is the Corpuscarii priests (shooty jazz hands guys), it was a toss up between these and the Ruststalkers. They were mediocre at best, now they have a very solid shooting profile with a very good combat profile. I think they are good deep striking with Lucius or coming out of a transport. They are surprisingly tough as well.


James:

The biggest winner for me has to absolutely be Ruststalkers. They went from a D-Tier unit in the book outside of Ryza Forge World to one of the most competitive options. That and they now do as much damage as you expect some crazy cyborg assassin guys to do! 


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Dan:

I am afraid to say the Kastelan Robots take the award for the worst unit for me. They have lost a lot of their identity. They are also confusing with the shoulder gun no longer being the same as the fist guns, they just don't do enough for their points. There are just better units that offer the same but more efficiently.


James:

I think there might be some Wacky list the Double Kastelan Fist Kastelans might be good in. For me the biggest loser has to be the Skorpius Disintegrator. The loss of a point of strength on the Belleros Energy Cannon in the current T5 meta really hurts. Combined with the fact that it didn't really change in points and lost any form of re-rolls now really sidelines this unit in comparison to the Ballistari.


possible problems

Dan:

Let's just say it, the troops in this book are amazing and blocks of 20 of them will be a regular thing. So much so that it could become abusive if they're spammed.

 

For me the best combo is 20 vanguard combined with a Tech-Priest Manipulus and Enriched Rounds stratagem. What you end up with is 60 shots, at ap-1 that auto wound any non vehicle unit on a 4+ to hit... you didn't read that wrong on a 4+ to hit.


James:

I have to agree the Enriched Rounds stratagem on a 20 man Vanguard Squad… seems… a bit too strong.


Dan:

I think the issue is, that combo is 240pts and 1cp, combine that with the Mars Dogma to give them the Shroudspalm Canticle combined with the Bulwark Imperative Doctrina to add another +1 Sv gives them 2+ save What you end up with is a unit that will kill most things in the game that is surprisingly hard to shift for a very inexpensive price.


James:

Other than the 20 man Vanguard /Rangers combo the only other thing that really highlights an abusive combination is the Booster Thurst Stratagem combo'd with the Pteraxi Sterylizors to allow them to drop down out of deepstrike, fire their flamers and return to the skies at the end of the players turn. Virtually meaning they're un-targetable as long as you save 1CP for the stratagem. I also have a feeling Mars could definitely do with a tone back, I’ve only played a handful of games and it feels very strong.


 

Sample Armies


Dan:

I would lean into the strong combos and double down on the efficiency of these units. Doubling up on a lot of my models and units to ensure that even if one falls I've got a second that can do the exact same job.

Dan's Adeptus Mechanicus - 2000pts Mars List


Battalion Mars.

 

HQ

 

Skitari Marshal, Warlord Programmed Retreat, Relic Exemplars Eternity.

 

Tech Priest Manipulus, Transonic Cannon, Logi Holy Order upgrade. Extra Relic Raiment of the Techno Martyr.

 

Tech Priest Manipulus. Transonic Cannon.

 


Troops

 

20 Vanguard Omnispex and Enhanced Data Tether.

 

20 Vanguard Omnispex and Enhanced Data Tether.

 

20 Rangers Omnispex and Enhanced Data Tether.

 

20 Rangers Omnispex and Enhanced Data Tether.

 


Elites

 

10 Sicarian Ruststalkers with Transonic Blades. Princeps upgraded to have a Relic and Warlord Trait. The Omniscient Mask and Archived Engagements.

 

10 Sicarian Ruststalkers with Transonic Blades. Princeps upgraded to have a relic and Warlord Trait. Temporcopia, and Fire Point Telemetry.

 


Fast attack

 

10 Pteraxii Sterylizors.

 

10 Pteraxii Sterylizors.

 

5 Ironstriders Ballistarii, 5 twin Cognis Lascannon.


  

So this list is about being tough and dishing out the punishment. It has a lot of cp spent on relics and traits (5cp), but the combo of traits that can reach across the board and relics on the combat guys makes the force super efficient. I've also got a lot of melee threats, and not only do I love melee, its a big part of 9th Edition now.

With 80 ob-sec troops that I can make difficult to shift I should be scoring those Primaries well into the mid and late game


James:

My favourite lists are all about having enough tools to deal with any list.  With that in mind I’m looking at running this in my next game.


James' Adeptus Mechanicus - 2000pts Mars List

HQ


Tech-Priest Dominus - Logi Holy Order


Skitarii Marshall - Warlord, Firepoint Telemtry Cache, Relic Exemplars Externity


Tech Priest Maniplus - Artisans, Extra Relic, Sonic Repear



Troops


20 Skitarii Rangers - Omnispex and Data-Tether, Upgraded with a Warlord Trait - Multitasking Cortex



20 Skitarii Vanguard - Omnispex and Data-Tether



20 Skitarii Vanguard - Omnispex and Data-Tether



Elites


5 Sicarian Infiltrators - Taser Goads and Flechette Blasters


10 Sicarian Rustalkers - Transonic Razors and Clordclaws, Upgrades with a Warlord Trait and Relic - Temporcia and Archived Engagements




Fast Attack


3 Ironstrider Ballistarii - Twin Cognis Lascannon


5 Pteraxii Skystalkers


3 Sydonian Dragoons - Taser Lances



Heavy Support


Onager Dunecrawler - Eradication Ray


Onager Dunecrawler - Eradication Ray



Dedicated Transport


Skorpius Dunerider



Flyer


Archaeopter Fusilave - Command Uplink

So the idea behind this list is that I have a tool to deal with the majority of threats. 

A big scary monster such as a Dimachaeron, my Fusilave can fly over and half its movement advance and charge rolls with its Seismic Bomb Stratagem. A large unit with a load of buffs, it can use its Electro-Filament Countermeasures Stratagem to strip them off. 

Do they have a scary melee threat? The Ruststalkers can jump out and ensure they always fight them first with the combination of relics and warlord traits.

High Toughness Unit? The Vanguard can get out and Auto-Wound them on a 6+ (or 4+ with the Enriched Rounds strat) and bypass that toughness.

Something fast trying to score an objective? The Pteraxii can jump down flame them, then jump back up with no retaliation .

 

Overall, we're loving the possiblities of this new book, its got a load of fluff, added stories and flavour with the rules on the tabletop. And best of all the rules are really strong and we imagine it will be a heavyweight book for the majority of 9th edition.

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